

That sounds an awful lot like PR speak for "we're not going to talk about this more right now and hope people stop bringing it up," but the battle pass progression has to change, and we shouldn't have to wait until season 1 is over in six months for those changes to be implemented. Expanding Multiplayer progression offerings is something the team is actively exploring, and we look forward to continuing to evolve the experience in future seasons post-launch."

In September's edition of Inside Infinite, 343 suggested that it was listening to feedback and would consider changing battle pass progression, saying, "We have heard community feedback around wanting more progression options including things like 'match XP' to feed into the Battle Pass and an entirely separate, incremental system along the lines of earning SR152 in Halo 5: Guardians. Put plainly: that's no fun and it needs to be changed. While the pistol isn't quite as good as in Halo: Combat Evolved, it makes for a good precision weapon at mid-range, and I think players will be surprised by how deadly it can be against enemies that outrange the AR. I've been mainly using the assault rifle, battle rifle, and pistol in my multiplayer matches so far, and those all feel great to use, particularly the battle rifle and pistol. I also love the look of Halo Infinite it looks more like classic Halo games and less like Halo 4 and Halo 5, though I admit I've only had limited exposure to the latter game.Īll of the guns that I've tried feel pretty good, too, though I need to spend some time in Halo Infinite's Academy mode to put the power weapons through their paces. I love the way it feels on keyboard and mouse, and though it's been a pretty long time since I last played Halo 3, in my mind, I'm drawing comparisons to that as I play Halo Infinite. Subscribe to my YouTube channel here.First and foremost: the gameplay in Halo Infinite's multiplayer is fantastic so far. You can support my work on Patreon and sign up for my newsletter on Substack. What do you think of Halo Infinite so far? Let me know on Twitter or Facebook. I just hope that 343 Industries and Microsoft are able to speed things up a bit so we can spend more time shooting each other and less time staring at menus and loading screens Thankfully, Xbox and Steam servers haven’t buckled under the pressure of the game’s surprise launch and legions of fans, so even though I’m here complaining about matchmaking, I will readily acknowledge that it could be much worse. Halo Infinite’ s slow matchmaking isn’t a huge deal, either, until you realize how much time it’s cost you-time you could be spending playing the game rather than waiting around to play it. These are small things, sure, but they all add up the more you play. The announcer in Champion Hill goes over that mode’s instructions every single damn time. The new MVP system is a fun addition to the game but ends up occupying way too much time between matches. In my review of Call Of Duty: Vanguard I briefly mention the ways that game can be a little tedious in multiplayer. This feels decidedly not next-gen and a pretty big waste of time given the technology we’re working with. One time I was 99% sure my computer had simply frozen up entirely before the match started. You typically find a match pretty quickly and then just wait and wait and wait for players to load and the match to actually start. My one big problem with Halo Infinite at this point-outside the very slow progression of the Battle Pass-is just how tedious it is waiting for matches to start. Halo Infinite Credit: 343 / Microsoft One Big Problem
